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- #Cheat engine 5.5 portable for mac#
- #Cheat engine 5.5 portable code#
- #Cheat engine 5.5 portable windows#
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createClass and createComponentClass won't access violation anymore for giving an unsupported name.implemented RemoteExecutor, which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities.added an interface for the DotNetDataCollector.loadModule now has an optional timeout value.TfrmLuaEngine: document the mOutput and mScript properties.getNameFromAddress has a new parameter to specify if you wish section names (default=false).injectDLL has a new parameter to specify if CE should reload the symbols.some scripts variables that used to be global are now local.Fixed AOBScanUnique truncating addresses.Fixed executeMethod for widestrings (type4).LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions.Lua/Mono: Support targets that use mono, but not unity.Lua/Mono: Better support for utf8 strings.
#Cheat engine 5.5 portable windows#
Kerneldebug is more stable on newer windows builds.Assembler: (v)insertps, (v)comiss, (v)blendvp(s/d).AutoAssemble local would fail after opening a process.Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever.Hotkeys swapped comma and period on display.Where clicking OK would then set it to that Memoryrecord hotkeys showing up in the settings window as bring to front.(having a memoryrecord named float, would break AA scripts that'd use (float) ) Resolved issue where typecasts where replaced by addresses.Unknown initial value scan for 2GB+ regions failed.Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts.
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